The Forgotten City of Echronia

Conor Kirkby

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Project description

The Forgotten City of Echronia is a narrative driven game heavily inspired by Final Fantasy, Undertale and interestingly enough Fallout 2. This project is extremely early in development and is still for the most part in the planning phase but it will be the project I work on in my personal time. The game will be a 2.5D adventure with action point, turn based combat such as those found in the early fallout games and others such as wasteland, Final Fantasy tactics and to an extent Baldurs gate 3.

The story will take place in the skeleton of an ancient and powerful city that was thought lost to time. The player will find themselves awakening in such a place, unknowing who they are, where they came from and what their purpose in this place is. The player must discover their origins and the history of how this city, a true eternal paradise was utterly and yet silently torn apart. The Black Line, an elite and unrelenting mercenary company who have claimed the ruins as their own, but to what purpose. The player will clash with the forces of this company in a bid to claim this city and truly uncover the truth of paradise. However, deep in the heart of the city, something ancient stirs... Something that will not be forgotten.

This game includes:

Development Logs

Project Contribution

2025 - Onwards
Project Lead

Bio

A long time ago, I wrote a book. While that book was published it was not terribly successful in any regard. However I still remain widly passionate about the story I made and the characters that dwelled within the book. While this game has nothing to do with that story it is set in the same world. I desperatly wanted to bring this story back to life and while I still remain a junior programming I also desperatly wanted to make a game. I love the concept of forgotten cities, ancient beings, lost powers and when one day I had a random thought about an ancient city that a player could explore. It exploded into this project.

This project wasnt something I truly expected to make, it might be quite a bit out of scope for what can be expected of a solo developer. However the passion I have been feeling for this has been blazing inside me for weeks now. I am going to try to keep this game as compact as possible. I have already divised multiple endings that are simply based upon two main things that is easily controllable throughout the development of the game. The story is in ongoing development but I have the generic A -> Z worked out. This is all going inside a GDD that I might make public at a later point.

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