Dark Alma

Conor Kirkby

Wreckz Studios
image5
image6
image7
image1
image2
image3
image4
image5

Click to Enlarge

Project description

Dark Alma is a souls like university project that myself and another worked on and to be what I consider the best work that I have made out of uni. The aim of the game is simple, you start at the base of a ruined temple, you must move forward defeating a few enemies along the way and then the main section of the game is a 2 phase boss fight with souls like inspiration and feel.

This game includes:

Project Contribution

2024
AI, Player and Cutscenes Developer

Bio

This project initally started due to the creative freedom we were given for this specific trimester and thanks to my love of the Dark Souls series, I knew I wanted to try to make something. Along with my Partner Thomas, we developed this game which definitly had its share of trials to overcome in development however it was also my most successful University project and I loved working on it so much.

This was among the final few projects I worked on at Uni which I started with no Knowledge of programming, up until this point I was struggling quite a lot wrapping my head around the concepts, however something just clicked in my brain while working on Dark Alma and I felt clarity with the systems, functions, syntax like never before. I was able to use Unreal Engine effectively.

Making the boss was the main passion of mine for this, I put almost all my time and effort into making the boss and thankfully I finished quite a while before deadline so I had a chance to make some basic enemies which was completely last minute as it was originally suppose to just be a boss battle only. Everything turned out quite well. There is a few bugs here and there, some audio glitches however functionally the project works so well.

One of the biggest challenges we had to deal with was the project size, we were not sparing on downloading high quality assets and map packs and I believe that at the peak of the project it was around 40gb. In the end though we finally got it down to 5ish gb, which is still quite a lot. Even so the project scored a high grade and the lectureres loved it a lot, it even is showcased in advertisements for the University that I see on youtube or other sites.

Go Back